1.0 Introduction
The deployment and widespread use of global information systems like the Internet has dramatically reduced the production and distribution costs usually associated with information dissemination. With digital technology, anyone can become an information provider, able to generate and distribute ideas at little or no cost. This technology facilitates dynamic and efficient forms of creativity or innovation, such as the integration of various digital materials to manifest sounds, images, graphics, or industrial designs - all linked in interesting, innovative, or entertaining ways. It offers wider, more dynamic forms of collaboration. For example, works of literature, music, or art converted to digital form, or initially expressed in some digital format, can now be worked on by large numbers of collaborators separated by time and space. New works can be produced in record time; and scientific theories or problems can be proposed, decomposed, simulated, and worked on in parallel almost in real time by researchers around the world.
In the past, there was a relative shortage of creative work. A network environment may change this situation. In an open, accessible computer network environment, even the smallest voice can be widely heard. The result will be new dynamics for the economics of content production and distribution. Without the ability to control access to information in a network environment, however, intellectual property may have little value.
Although the future "networked digital world" holds promise for greater societal good, it presents new challenges with respect to existing legal systems. Information expressed in various digital formats is easy to reproduce, perform, and disseminate with nearly perfect accuracy at low cost. Digital information can be made immediately accessible to everyone without regard to location. Further, information technology allows for more interactivity. Links between works can be dynamically made and broken; and composite objects and works can be rapidly composed, nested, and/or transformed almost effortlessly (except for the intellectual energy expended).
Many laws apply to digital information, including the laws of copyright, patent, trademark, libel, slander, defamation, contract, and communications - not to mention the First Amendment to the U.S. Constitution. While copyright, patent, trademark, and communications laws are among the more important bodies of law in this context, there will also be instances where legal provisions in such areas as contracts, taxes, securities, banking, insurance, and trade arrangements come into play. Legal provisions often interact, and, occasionally, overlap or even conflict in practice. Storing, manipulating, accessing, and distributing digital objects and other digital resources, and executing new types of operations on digital material, bring to bear a wide variety of laws and regulations. Thus, while it is important to understand the implications of each of these legal systems individually, as a matter of public policy, it is necessary to consider the combined effects of the various elements in light of new technological developments.
Emerging technical capabilities - especially efforts to develop data structures for use in a digital environment - may in fact advance public understanding of the relevant legal implications. Thus, for example, business models are being developed around the concept of a "container" or "package" that may embody digital information subject to various rights or interests or that, when processed, may manifest such "content." In this paper, we refer to such data structures as digital objects. Conceptually, a digital object is a logical entity or data structure whose two principal components are digital material ("data"), plus a unique identifier for the material and other information pertaining to the data ("metadata").
Emerging cryptographic and agent-based technologies may make it easier to manage rights such as copyright by (1) providing more effective enforcement through cryptography, secure hashing/digital fingerprints, and certificates; (2) facilitating more efficient payment through digital cash and micropayments; and (3) providing efficient means for monitoring and detecting infringements through the use of intelligent agents. Cryptography can be used to give each digital object a unique digital signature; combined with steganographic technology, it can be used to imbed hidden or invisible markings or fingerprints. These digital object fingerprints then can be used to test for authenticity. This technology enables digital marks and digital signatures to be placed on digital objects in such a way that they cannot be copied or removed without detection. When misapplied, however, these technologies may discourage and inhibit the very sharing and cross-fertilization they are meant to encourage.
These developments do not diminish the importance of intellectual property protection. In fact, there is a growing need to encourage new forms of authorship or discovery that do not just replicate or mirror old forms, but that reconceptualize what it means to be a creative work or invention. It is important, however, not to lose sight of the cost factors associated with the creative process. While much new information may now be made accessible in a network environment, it may actually offer little in the way of real creativity, inventiveness - or even interest. It will be increasingly important to find ways to reward those who add significant value to the store of human knowledge, who entertain, or who collect and disseminate information, and to encourage them to share their work widely with others.
This paper addresses various issues surrounding the management of rights and permissions in the digital environment. It introduces, in particular, the notion of digital objects (sometimes referred to as packages, containers, or structured bit sequences) and their supporting technologies as a means of enabling new business opportunities and protecting intellectual property in a computer network environment.